One day, I was sitting in front of my computer pondering the meaning of life, when I suddenly burst out with “I want to build a castle!” Now, I’m a reasonably smart guy. I realise that I’m too scrawny to haul a ton of concrete blocks to a good size plot of land and build a fully fledged castle before I die, plus I haven’t the foggiest idea about how to go about obtaining planning permission. BUT. I cast my gaze across my computer monitor, and there on the desktop… the SZS Modifier! So I decided to build a castle for Mario Kart Wii instead. Cause castles are awesome, no? Anyways. This took a long time, by my standards. I worked on this for around 4 days solidly getting it right, and it’s still got glitches in places. I’ll go into detail of the ones I know about a bit later :P Anyways, I’m glad I put my effort into this, cause the result is fantastic. I decided that I would create a track where you physically cannot take the same route all 3 laps, and I didn’t expect it would ever work so well; even the CPUs can drive it without getting too lost. I had this idea a long time back, but never put it into use until now. The result is what you see here ;) One feature used here that’s not been in a CTGP track before is a cannon. On laps 2 and 3, you are required to use it to escape the underground passageways. I didn’t originally intend to use a cannon, but the layout was not going to work for a slope, so I decided to put one in to keep things interesting. I have to thank

Mushroom Cup – Expert Staff Ghost Replay Unlock Time – 01:24.411 Expert Staff Ghost Time – 01.19.419

That’s right… as long as you have an SD card, you can now play custom tracks, NO modding, nothing else, it doesn’t matter what version/region your Wii is or anything. Here’s how it all works: Introducing, Riivolution. This is neither mine nor Chadderz’s work. Riivolution was coded by aerialx, and is an on-the-fly file replacement system for Wii. It reads both the game disc and SD card at the same time, and tricks the Wii into thinking that it should be loading from the SD card sometimes, not the game disc. Which means you can insert custom material on the SD card and the Wii will load it right up. The purpose of Riivolution is to enable the easier creation of game mods. And frankly, it’s fulfilling its purpose wonderfully here. So, if you want to get the custom tracks, first, if you DON’T have a Homebrew Channel, check your version number. If you’re running Wii version 3.0 – 4.1, download this: www.megaupload.com Mirror: www.4shared.com If you’re running Wii v4.2, download this: www.megaupload.com Mirror: www.4shared.com Or if you are running a Homebrew Channel (any version), download this: www.megaupload.com Mirror: www.4shared.com Inside each ZIP archive is a readme with instructions of how to use them. These are full download packs containing EVERYTHING you need to play custom tracks (including the tracks themselves). You should read the readme, do as it says, and before you know it, you’ll be playing the custom tracks too. it’s not a hard procedure at all ;) If you